![]() |
Hello, AR World!
A basic scene that places plain and textured shapes on markers (kanji, barcodes 0/1/2). |
![]() |
3D model
A single gltf model attached to a marker. |
![]() |
Multi-Textured-Cube
A cube with different images on each side, attached to a marker. |
![]() |
Animation
Animating (rotating) a globe attached to a marker, using the built-in animation component. |
![]() |
Text (2D and 3D)
Attaching text to the kanji and hiro markers. |
![]() |
Particle Effects
Creating a particle system effect, attached to a marker.
|
![]() |
Introduction to Scripting
Rotates a globe attached to a marker, by writing an A-Frame component and modifying the underlying Three.js object. |
![]() |
Canvas Textures
Using an HTML canvas as the texture for a cube; creating an animation ("bouncing block") on the canvas and updating the cube texture. |
![]() |
Detection
A cube is attached to a kanji marker. Red, yellow, and blue squares are attached to barcode markers 0, 1, and 2. The color of the cube changes depending on which combination of the markers is visible. |
![]() |
Persistence and Following
A green square is attached to a marker. If the marker is no longer visible, the square turns red and remains in the last known position of the marker. If the marker then becomes visible again, the square turns green and moves (lerps) to the new position. |
![]() |
Flamingo on the marker
nft marker testing on web |
![]() |
Horse Marker Less
Hit test on Horse. Play and Pause the horse animation in 3D space. |
| Knight-Hit-Test
Knight-Hit-Test used to move the knight into ar scene. with reticle move and place. |
| Gsap-example-threeJs
Using Gsap we are animating an 3D model in AR scene with the button pressed and change Gsap-example-threeJs |
| ARJS_EXP_Testing
ARJS_EXP_Testing |